We need the person who keeps the hardware moving — built, provisioned, fixed, and on the dock. You’ll work with the COO and Director of Hardware to keep releases and deployments on schedule. The role is flexible by design: some weeks are assembly and bring-up, some are customer deployments, some are inventory and vendor calls.
What you’ll do
- Own mechanical design plus a build process other people can actually follow — repeatable, not a one-off.
- Assemble the machines — mechanical build, electrical design and wiring — and test every unit for mechanical completeness and power.
- Stand up and improve the bring-up infrastructure: test compute and flashing.
- Debug, flash, and reinstall robot behavior; rework wiring and harnesses by hand. Use AI coding tools daily, backed by basic firmware and software fluency.
- Support deployments end to end — transport, setup, checklists, and field debugging.
- Manage inventory, procurement, and part substitutions; coordinate vendors so parts arrive for releases, and pick up hardware yourself when that’s what it takes.
- Handle general business operations for a company shipping hardware: vendors, process, and follow-through.
Who this is for
You’ve built real machines somewhere the machine had to actually work — a competition team (FSAE, Baja, BattleBots, or college robotics), a lab or startup that shipped hardware, or a shop, field-service, or manufacturing role fixing equipment under time pressure. We want the person who made the thing work, not only the person who designed it.
You’re comfortable using AI coding tools to debug and get the job done. You like wearing multiple hats and putting out fires. You’re quick to learn, with hands-on mechatronics experience: soldering, crimping, harness assembly and rework, and basic bench test equipment.
Compensation and schedule
- Pay range: $71,000–$130,000 per year.
- Full-time, fixed-term role (approximately six months), with potential to extend. Based in person in San Francisco.
Requirements
- Authorized to work in the United States.